Post by Velociraptor on Feb 11, 2016 2:58:45 GMT 7
The monsters are categorized by the place and all arranged alphabetically:
Explanations for the tables:
Name: Name of the monster
Type: Type of monster. There 10 types:
N = Neutral
F = Fire
Wa = Water
Wo = Wood
Me = Metal
E = Earth
L = Light
D= Dark
HPR = High Physical Resistance
HMR = High Magical Resistance
Hit Point: The vitality of the monster
Experience: The experience you will get upon killing the monster without grouping with anyone, therefore a clean 100% EXP.
Attack Type: How the monster may attack you, most with melee but some may use range/magic attack.
Immunity: Some monster is immune or able to resist some spell (curse). Since there are differences of immunity between monsters. I divided it into the following group:
Type - = Monster is not immune to any spell
Type A = Known immunity to binding curse, confinement curse, area confinement curse, rapid confinement curse.
Type B = Known immunity to binding curse, confinement curse, area confinement curse, rapid confinement curse, chi block, telekinesis stun.
Drop Item: Item that may dropped by the monster when killed.
Spawns in Room: Room where the monster has been observed to spawn in
Spawn Time: Spawn Time is the time elapses from the first time the monster spawn and spawn again and not the time needed to wait for another spawn after the monster was killed. So the the timing is always fixed.
T&C : Terms & Conditions to enter. It may need you to be in a minimum specific level, stats point (prowess), or did certain quest.
MAJOR LOCATION | PLACES WITH MONSTERS |
Dark Forest | - Detritus - Duckweed Puddle - Lit Cave --> Cave of Mystery - Red Tiger Cave |
Enchanted Forest | - Burial Chamber - The Acids |
Flotanar | - Crab Farm - Sahakaaritaa Devalaya |
Gloomy Village | - Forgotten Chambers --> 30 Feet Under |
Northern Velotropolis | - Small Crypt |
Quaramyr | - Hill Cemetery - Isolated Ruins --> Small Ancient Catacombs - Small Rock Canyon --> Canyon Under Passage |
Slivilli | - Fort Spring - Slivilli - Great Marsh - Sapta Kaksha |
Springwood | - Arachnid Cave - Bat Cave - Bear Cave - Eastern Springwood - Fox Cave |
Velotropolis | - Velotropolis |
Explanations for the tables:
Name: Name of the monster
Type: Type of monster. There 10 types:
N = Neutral
F = Fire
Wa = Water
Wo = Wood
Me = Metal
E = Earth
L = Light
D= Dark
HPR = High Physical Resistance
HMR = High Magical Resistance
Hit Point: The vitality of the monster
Experience: The experience you will get upon killing the monster without grouping with anyone, therefore a clean 100% EXP.
Attack Type: How the monster may attack you, most with melee but some may use range/magic attack.
Immunity: Some monster is immune or able to resist some spell (curse). Since there are differences of immunity between monsters. I divided it into the following group:
Type - = Monster is not immune to any spell
Type A = Known immunity to binding curse, confinement curse, area confinement curse, rapid confinement curse.
Type B = Known immunity to binding curse, confinement curse, area confinement curse, rapid confinement curse, chi block, telekinesis stun.
Drop Item: Item that may dropped by the monster when killed.
Spawns in Room: Room where the monster has been observed to spawn in
Spawn Time: Spawn Time is the time elapses from the first time the monster spawn and spawn again and not the time needed to wait for another spawn after the monster was killed. So the the timing is always fixed.
T&C : Terms & Conditions to enter. It may need you to be in a minimum specific level, stats point (prowess), or did certain quest.